The EPGP system is created for the controlled distribution of loot. EP (Effort Points) -points charged for killing bosses and other actions GP (Gear Points) -other kind of points. Charged for the loot you took. Priority at a roll - at that at whom the relation EP / GP is more.
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Discussing the advantages of master loot and personal loot and how your guild should approach loot distribution.
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Once a week, a certain percentage is taken from EP and GP in percentage. Example calculations: EPGP - The system is helping to distribute loot in controversial cases and settle other disputed issues in favor of any player. A larger ratio of EP (Effort Points) / GP (Gear Points) gives priority to loot. Pricelist of the charge EP: Kill Boss: +50 - Kill the boss 10 ppl. +50 - Additionally for the difficulty of the boss at 10 ppm. +100 - Additionally for the first boss boss 10ppm. +150 - Kill the boss 25 pt.
+150 - Additionally for the difficulty of the boss at 25 ppm. +200 - Optional for the first boss's kill 25ppm. Turnout to raid, readiness for raid: +50 - Arrived in time for the raid. +25 - Prepared for raid - Flaskies, food, etc.
Other: Replenishment of GildBank with a gold 10g -> +1 EP Kraft needed for raid / guild - based on 10g costs -> +1 EP Craft at the request of guild members for anything needed - based on 10g -> +1 EP costs, but not less than 5 EP (*) - EP points with participation in the raid 'random' are not calculated, exactly as GP points for loot if the number of random players is more than 1 in 10pil raid and more than 2 in 25plid raid. With any number of randomisations, ROLL has a priority, only those who voted for the loot through EPGPLootMaster from the guild are 'rooted'. Pricelist of charging GP: +75 - Failure to appear on the roadstead, exactly like the delay, which led to the search for replacement and replacement, after the handwritten confirmation of the invitation in the calendar without notifying the RL or the person responsible for collecting the raid (see the topic here).
+75 - Non-participation in the roadstead after the handwritten confirmation of the invitation for the reason of being 'spoiled' with the Sawa's randomisations. Decay: * Each Wednesday is produced by the so-called. The essence of the action is the simultaneous reduction of both EP and GP points by 10%. Thus, the ratio of points gained is maintained, but the weight of points gained after Decay increases, which allows you to balance the ratio in favor of players actively earning EP points. Who deals with calculating the EP / GP and how to see how much and who is credited with: * ReidLeaders (for everything connected with the raid) and GM (for everything else) are engaged in scoring. * 'To view your epgp points, you need to put the add-on EPGP. EPGP Lootmaster (download) - The loot partition client interface.
The work is completely similar to the Group Loot (Also there is 'Need', 'For Sale (Greed)' and 'Do not Need (Pass)'). The only and most important difference is that in the final count, not bones roll (random number - roll), but priority over PR points (Who has more - he won). If you look more closely, then: - Need / Mainspec - If a thing dropped from the boss, and you think this is the best replacement for the currently clothed thing, you should press this key. - Greed / Offspec - A more sophisticated system.
If the thing that fell from the boos, nobody needs on Need / Mainspec, then this option comes into play. If a player, say, a paladin tank, but in the future dreams of becoming a healer, and from the boss drops a thing on hilopaladina, you should press the button offspect. Things taken at the offspring are given for half of its value. - Pass - They press, if no one needs it. If everyone pressed the pass, then the thing goes to spraying Reid into the Leader and ultimately to the Guild Bank. Calculation formulas As everyone noticed, the value of the item is calculated in GP glasses.
How are they calculated? GP is calculated using 2 parameters-the value of the thing and the slot of the thing: GP = [Value of the thing] x 0.04 x [Slot of the thing] The value of the epic thing is ([Value of the thing] - 1.3) / 1.3 Slot coefficient: Head, Chest, Feet, Two-handed weapon - 1 Shoulders, Hands, Bracers, Feet - 0.777 Accessory - 0.7 Belt, Necklace, Cloak, Ring, Left Hand - 0.55 Weapons, Ranged Weapon, Ammunition - 0.42.